I was part of the JS Gamedev Summit conference's Program Committee, which was held purely virtual at the beginning of April, so when the JSNation conference (from the same organizers, GitNation) was going to happen in a hybrid form on June 16th, I was invited to visit Amsterdam and participate in person, which I did.
A few months ago Wim Jongman has opened an Issue in the GitHub repository of my Gamedev-Canvas-workshop, which is quite often forked and used as a base for hands-on workshops teaching basics of how to build HTML5 games, asking if it can be included as a Game example in Eclipse. Fast forward to now, and it's there already!
I'm happy to report that after being awarded the GitHub Star status last year, and going through the verification process at the beginning of 2022, I was renewed for the second year in the program.
I wasn't planning much for October, but ended up with a whole lot of online events I've attended and actively participated in over the past month.
I'm honored to be listed among the fine folks of the GitHub Stars program, which gathers shining individuals from the world’s largest open source community, though I still think I got mistaken for someone else.
This is going to be a weird (but not sponsored!) blog post where I brag about a whole lot of cool swag I got from one particular company, and almost all because of one perticular person, so I'd like to officially thank him for that.
I was invited to be a judge in The Web Monetization Challenge 2020 organized by Björn Ritzl from the Defold Foundation, and since the concept of having your own top 5 games ended up quite well for the experts in js13kGames 2020, I decided to do that myself too.
After going through the Grant for the Web blog posts a few times looking for details of a few grantees I realized I'm missing a list of all the creators awarded with a grant in one place, and since I couldn't find anything, I decided... to do one myself.
Another year, another js13kGames. Even though last few months were mostly about the preparations of the new backend, we're still using the same one, with minor modifications, running since 2013. There are some good news though.