A few days ago, on Tuesday October 15th we had our thirteenth Gamedev.js Warsaw meetup, and so a special edition dedicated to js13kGames 2019 was held that day.
Who would've thought I'll send out the Gamedev.js Weekly newsletter issues three hundred times in a row, every single week since the beginning of January 2014?
Remember when I said I'm not gonna travel anywhere near September 13th, because there's just too much work accepting the js13kGames competition entries? Well, I was giving a talk the next day in another city - Bielsko-Biała.
Not much had happened in May: js13kGames 2019 preparations are ongoing, 100 Days of Code is progressing slowly, and we had another Gamedev.js meetup in Warsaw.
Another month, another meetup. After the first one this year at Warsaw IT Days 2019 in March, and then Gamedev.js Warsaw #11 in April, we've met again in Codility's office on May 23rd and listen to some top quality talks.
April revolved around 100 Days of Code, Gamedev.js Warsaw #11 meetup and starting the countdown to js13kGames 2019.
One month after we've teamed up with Warsaw IT Days it was time to organize a meetup on our own. Well, kind of - we had some help from our friends running the meet.js Warsaw meetups.
March was all about me trying to start learning Phaser 3 to update Enclave Phaser Template and planning Gamedev.js activities at the Warsaw IT Days. First one didn't work well, but at least the second one went better.
Another year, another edition of Warsaw IT Days. This time I've gone even further than usual and instead of just giving a talk (or two), I've organized a meetup, participated in a discussion panel and almost led a workshop.
Not much to tell, given the previous report was written less than two weeks ago. After a few months of trials and tribulations I've managed to sort stuff on my laptop and complete a full backup, including a total reinstall of the operating system from scratch.