The next, fourth edition of the js13kGames competition just started - you have a whole month to create an HTML5 game in only 13 kilobytes.
The js13kGames competition ended, winners have been announced, so it's high time to wrap it up and summarize all the things. It was a lot of work, way more than I anticipated, but at the end I think it succeeded and I'm quite happy about the results.
Yeah, this one will be dedicated to my ego. I'm happy to say that I've been interviewed the first time ever (if you don't count the video interview at Front-Trends 2012, which didn't make it to the final cut because I was so nervous that I said some total crap). The quick question and answer interview with Craig Grannell about the js13kGames competition was made through e-mail and almost immediately posted on .net Magazine's website.
Now when the competition started let's sit and look back at what just happened and why I didn't mention about it earlier.